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Obscene Studio Manual
Camera Object
Camera Object Camera ObjectCamera PropertiesVideo StyleCamera ConfigurationCamera ProcessingAdvanced Camera Effects: UIRelated Links

Camera Object

The Cameras in Obscene Studio are really powerful! You can insert several cameras into your scene, with different effects, and add lighting, 3D objects and particle effects. It is a game changer for your Live Stream!

Camera Object

The Camera Object allows to display Video from any camera attached to your computer, or from a device that exposes itself as a Virtual camera, such as an HDMI Video IN USB Device, that you can use to connect your console

You can apply all kinds of effects to Camera Objects, just like to any other object. This includes:

  • Irregular Clipping Masks
  • Animations
  • Filters
  • MIDI Mappings to all the above

They offer some pretty powerful features:

  • You can display several views from the same Camera Object, with different filter parameters, masks or Midi Mappings.

  • Camera Objects may be visible or hidden by changing to another scene without them, or by mapping MIDI Buttons or Controls to parameters like "Display", "Opacity" or "Scale".

Camera Properties

Clicking on a Camera Object will display its property cards on the Sidebar. Camera Properties and Configuration Side Panel of a Camera Object

The Common Properties behave just like in the rest of the objects.

Let´s take a look at the specific properties of the Camera Objects

Video Style

The Video Style Property Card allows to adjust the video scaling, size and position, if the object has a different size or aspect ratio.

Camera Video Style Video Style Property Card for a Camera or Video Object

Select a sizing strategy and an alignment in the controls above.

Sizing Strategy Meaning
Contain Scales the Video as large as possible within its container without cropping or stretching the image.
Cover Scales the Video (while preserving its ratio) to the smallest possible size to fill the container (that is: both its height and width completely cover the container), leaving no empty space. If the proportions of the background differ from the element, the image is cropped either vertically or horizontally.
Stretch Distorts the image so it fits the available space

The Alignment Arrows change which area is left out in the case of cropping.

Camera Configuration

In the Lower part of the sidebar you can find the Camera Configuration Card, and other cards depending on the selected camera mode.

Camera Configuration Card

  • Select the Camera to be used in the first Combo-Box
  • Select the desired resolution in the second one.
  • Select, if desired, a Camera Processing Effect. These effects are really powerful, but also require a lot of computational power.

Remarks

  • The camera may not support the resolutions displayed
  • Resolution request is only honored on the first camera instance, if you are using multiple views of the same camera. Next views will get the same resolution until the camera is stopped and idle.

Camera Processing

Obscene Studio features 2 special camera modes that use AI to render an alternate reality.

Holo-Camera

The Holo Mode masks out the background in realtime, allowing you to blend your silhouette into the rest of the scene.

Camera Mesh Mode The HOLO Camera in action: Blend your hologram into the scene

  • Select "HOLO" to enable the Holo-Camera Mode.

The Holo-Camera mode is a very expensive computational task that can take your CPU to the limit. It is not recommended enabling the Holo mode on different cameras simultaneously.

Holo-camera Features and tricks

  • Filters from the Common Object Properties are additive over the Hologram effect

  • You can place a Holo-Camera in the Watermark Scene, so it will be displayed in all scenes.

  • Combine this with MIDI-Mappings to the Scale and Position for an interactive immersive experience.

  • You can duplicate Holo-Cameras and apply different effects. The computations are only done once per video stream source.

Mesh-Camera Mode

The 3D-Camera creates a realtime 3d model of your face, and allows you to add textures to it, and also to attach other 3D abjects like rings, hats …

Camera Mesh Mode

  • Just select "MESH" to enable the 3D-Camera.
  • Please refer to the 3D Camera article for further details.

The Mesh-Camera mode is a very expensive computational task that can take your CPU to the limit. It is not recommended enabling the Mesh camera mode on different cameras simultaneously.

Advanced Camera Effects: UI

While Holo-Cameras or Mesh-Cameras are active in the scene, you will see Spinning Cog(s) in the top Status Icons.

Icon Meaning
A Camera Processing module is running

Additionally, you can see a color-coded CPU Load Warning. These do not refer to the Camera effects exclusively but to the overall system load.

CPU Load Warning
YELLOW CPU load is medium to high
ORANGE The CPU load is High. The streaming quality can be affected.
RED The CPU load is CRITICALLY HIGH. The streaming quality will for sure be affected.

Related Links

  • Next Object: The QR Code
  • All Objects
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